====	Techs this means Tech Manager or Tech handle

effect = EffectId
researchlocation.location = UnitId
RequiredTechs.Tech = TechId
Civilization = CivId
Costs.Type (all) = ResourceId




========================================
====	Graphics this means Graphics Manager or Graphics handle

Sound = SoundId (Holder or Container)
Deltas.Graphic = GraphicId


========================================
====	Units this means Unit Manager or unit handle


GraphicId = [
standing graphic
special graphic
dying graphic
undead graphic
walking
running
attack
snow
construction
garrison
destruction
destructon rubble
attack 2
idle attack
spawning
upgrade
hero glow
researching
research completed graphic

DamageGraphic.Graphic (Note this is like how deltas, tasks, research locations are class inside class)
Task.moving graphic
Task.proceeding graphic
Task. Working graphic
Task. Carrying Graphic
]

SoundId = [
selection sound
dying sound
train sound
damage sound
attack sound
move sound
construction sound
transform sound
Task.Resource Gathering sound
Task.Deposit Sound
]


UnitId = [
projectile unit
secondary projectile unit
charge projectile unit
dead unit
blood unit

dropsite.unit (again similar to damage graphics, tasks, deltas etc..)
trailing unit
trainLocations.unit (again similar to damage graphics, tasks, deltas etc..)


stack unit
head unit
transform unit
pile unit
annex.unit (again similar to damage graphics, tasks, deltas etc..)
]













